Wednesday, October 15, 2014

102584006_朱孝紋_DGBL Thoughts

Overall, the arguments taken from the literature concerning the effect of engagement lead us to think that serious games (SGs) might be powerful tools for learning. However, there is a clear lack of empirical studies investigating the effectiveness of SGs in learning. It will be necessary to conduct many more experimental studies comparing the effect on learning of no training, pencil-and-paper training, video game and SG training, before it is possible to claim that SG-based training is effective. It will also be necessary to perform longitudinal studies to assess the long-term effect of training using SGs. We should avoid becoming overenthusiastic about the SGs that are currently flooding the market until their effectiveness for learning has been scientifically demonstrated. However, we also needs to stress the beneficial aspects of the development of SGs, which could prove to be the educational tools of the future.

Reference:
Girard, C., Ecalle, J., & Magnan, A. (2012). Serious games as new educational tools: how effective are they? A meta-analysis of recent studies. Journal of Computers Assisted Learning.

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