Han-Yu Sung
Graduate Institute of Applied Science and Technology
National Taiwan University of Science and Technology
Taipei, Taiwan
E-mail: hanyu.sung@gmail.com
Gwo-Jen Hwang*
Graduate Institute of Digital Learning and Education
National Taiwan University of Science and Technology
Taipei, Taiwan
E-mail: gjhwang.academic@gmail.com
Chun-Ming Hung and I-Wen Huang
Department of Information and Learning Technology
National University of Tainan
Tainan, Taiwan
E-mail: hcm@live.htps.tn.edu.tw; huangi@mail.nutn.edu.tw
Abstract-
Learning styles have been recognized as an
important human factor that might affects students'
learning performance. In this paper, we aim to investigate
whether learning styles affect students' motivations in
learning with educational computer games. Two versions of
an educational game have been developed based on the
sequential(循序型)/global(總體型) dimension of the learning style proposed
by Felder and Silverman. The experimental results show
that the learning motivation of the students who learn with
the learning style-fit version is significantly higher than that
of those learn with non-fir version, implying that proper
design of educational computer game based on learning
styles is helpful to students in promoting their motivation
and learning achievement.
Learning styles-
The adaptive learning system provides
different versions of images to present the same content
with different detailed levels; that is, a detailed version of
the images is given for the sequential learning style
students, while a non-detailed version is presented to the
global learning style students. Therefore, in this study,
two versions of an educational computer game are
developed based on the sequential/global dimension for
investigating the students' ability and decision-making
process in choosing the best-fit learning system.
Sequential and Global Style Educational computer games
In this study, two versions of an educational computer
game are developed for the "knowing the plants on the
school campus" unit of an elementary school natural
science course based on the sequential/global dimension
of the Felder-Silverman learning style.
Results-
After participating the learning activity of analysis,
the t-test result showed significant difference between the
post-questionnaire ratings of the two groups (t=2.45,
p<.05), showing that the educational computer game was
consistent with(一致) student’s learning style improved the
learning motivation of the students toward science.
(根據t檢定,p<.05,所以兩個group有差異性的影響,具有顯著差異)
experimental results show
that the learning motivation of the students who learn with
the learning style-fit version is significantly higher than that
of those learn with non-fit version.
Table 2 shows the ANCOVA results of
the post-test. It is found that the learning achievement of
the style-matching students was significantly better than
that of the non-matching students, indicating that learning
style could be an important factor in developing adaptive
learning systems or providing personalized learning supports.
Comment:
From the paper we found that the students who learned with style-matching games had significantly higher motivation than those who learned with non-matching games.
People may have variety of learning styles so if we can take into consideration it when developing adaptive learning systems then students' learning performance could be improved. So i think if we can find that which learning style of us and then find the matching game will have significantly higher motivation than those who learned with non-matching games.
http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=6337199
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